So much mythology, so little explanation. That’s the way most people, unfamiliar with World Of Warcraft, are going to be feeling when they leave the cinema. It’s a film that has been copping a lot of sh*t from critics and although there are a lot of good moving parts to this film, there’s a good reason it has been copping said sh*t.
So look, you've got Orcs (not the ones from Lord Of The Rings) and they have travelled from their world to the world of Azeroth (not a place in Lord Of The Rings), a world filled with Knights, dwarves, giant birds you can ride like horses, wizards and magic and I swear this is not Lord Of The Rings I'm just struggling to try and convince you otherwise.
Now I actually like a lot of this film, but I can see where the critics are coming from when they are bashing it, and it's such a pity because everything is there for a great film. You have amazing state of the art special effects that bring the Orcs to life so that they appear just as real as their human co-stars. You have these large expansive locations filled with wonderfully designed creatures and characters. You have large scale battles that fill every single inch of the screen and they are brutal but still PG-13 friendly. You have an extensive mythology to immerse yourself in and build upon, but there in lies the films biggest problem: the mythology.
The main issue is that there is no explanation for what is going on from one scene to the next, there are important characters introduced with no backstory, the audience are thrown straight into the deep-end of the Orc swimming pool with no floaties to help keep them afloat during the next two hours they’re in the cinema. Now director Duncan Jones, who has given us some great films such as Moon and Source Code, is a massive World Of Warcraft fan and he's clearly poured his love of the game into the film, but he hasn't stopped to think about the audience who are not familiar with the series.
Just like any other movie that has an extensive mythology, the important thing to do is to explain the rules of the world and important backstory elements so that the audience has an understanding of what's going on. Most films like these start with prologues to help establish the ground rules. Lord Of The Rings did it, Pacific Rim made sure to do it, even the Thor movies use Anthony Hopkins narration at the start of each film as a framing device. Warcraft just jumps straight into the story and that is where the film falls apart. We're spending too long trying to figure out what's going on that we don't feel any investment in the characters when anything big happens.
Ultimately the film has a lot of potential. It may not be very user friendly for people going in cold to the series and with the film so confident that it's going to get a sequel, we are left with almost every element of the story unresolved which really, doesn't make this a complete film.
Warcraft gets 2 1/2 very confusing head scratches.